Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies that Willie Learmonth easily defeat. |
1 |
19 |
Gain Enemy if Willie Learmonth don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Willie Learmonth's scout ship. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
30 |
When dealing with an alien race, Willie Learmonth botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Willie Learmonth have no idea what happened to Willie Learmonth – they found Willie Learmonth's ship drifting on the fringes of friendly space. |
4 |
32 |
Promoted to Scout (Explorer) rank 2. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
36 |
Willie Learmonth have no idea what happened to Willie Learmonth – they found Willie Learmonth's ship drifting on the fringes of friendly space. |
6 |
36 |
Became a Scholar (Physician). |
6 |
40 |
Entangled in a bureaucratic or legal morass that distracts Willie Learmonth from Willie Learmonth's work. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Scholar (Physician) rank 1. |
8 |
44 |
Continued as Scholar (Physician). |
8 |
46 |
Make a breakthrough in Willie Learmonth's field. |
9 |
48 |
Continued as Scholar (Physician). |
9 |
49 |
Cheated in some fashion, advancing Willie Learmonth's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
49 |
Gain an Enemy |