Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Nearly killed. Owe 5,000 for medical bills. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Gained a contact. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Gain Enemy if Yetta Mathew don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Attacked by enemies that Yetta Mathew easily defeat. |
4 |
32 |
Gain Enemy if Yetta Mathew don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Scout (Courier). |
5 |
33 |
Spend several years jumping from world to world in Yetta Mathew's scout ship. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Birth or Death involving a family member or close friend. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
Yetta Mathew's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
8 |
44 |
Became a Scholar (Scientist). |
8 |
46 |
Work leads to a considerable breakthrough. |
8 |
48 |
Promoted to Scholar (Scientist) rank 1. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Physician (Scholar). |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
51 |
Caught cheating in some fashion, advancing Yetta Mathew's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
51 |
An expedition or voyage goes wrong, leaving Yetta Mathew stranded in the wilderness. |
9 |
51 |
Gain an Enemy |
9 |
52 |
Promoted to Scholar (Scientist) rank 2. |