Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Zelda Godkim join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Zelda Godkim foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Refuse to abuse Zelda Godkim's position for profit. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Zelda Godkim is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
37 |
Became a Rogue (Thief). |
6 |
40 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Became a Entertainer (Artist). |
8 |
46 |
Gain a patron in the arts. Gain an Ally |
9 |
48 |
Continued as Entertainer (Artist). |
9 |
51 |
A new romantic starts. Gain an Ally. |
9 |
52 |
Promoted to Entertainer (Artist) rank 1. |