Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies that Zelda Smith easily defeat. |
1 |
19 |
Gain Enemy if Zelda Smith don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Zelda Smith have no idea what happened to Zelda Smith – they found Zelda Smith's ship drifting on the fringes of friendly space. |
4 |
24 |
Became a Citizen (Worker). |
4 |
26 |
A revolution, attack or other unusual event throws Zelda Smith's life into chaos, forcing Zelda Smith to leave the planet. |
5 |
26 |
Failed to qualify for Pirate (Rogue). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Became a Navy (Flight) with the new title Crewman. |
5 |
28 |
Vessel participates in a notable military engagement. |
5 |
30 |
Commissioned in Navy (Flight) with the new title Ensign. |
6 |
30 |
Continued as Navy (Flight). |
6 |
32 |
During a battle, defeat or victory depends on Zelda Smith's actions. Zelda Smith actions lead to an honorabe discharge. |
7 |
32 |
Failed to qualify for Performer (Entertainer). |
7 |
32 |
Switched to Drifter (Barbarian). |
7 |
34 |
Betrayed by a friend. One of Zelda Smith's Contacts or Allies betrays Zelda Smith, ending Zelda Smith's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
38 |
Spend time with an alien race. Gain a contact. |
8 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
38 |
Continued as Believer (Missionary/Humanitarian). |
9 |
42 |
Zelda Smith retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
42 |
Continued as Believer (Missionary/Humanitarian). |
10 |
43 |
Zelda Smith secretly provide religious rites for a dying leader or noble, although they do not share Zelda Smith's faith. Gain an Ally in the family and a Rival who disagrees with Zelda Smith's choice. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Continued as Believer (Missionary/Humanitarian). |
11 |
47 |
Zelda Smith have been following false teachings! |
12 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
47 |
Retired. |
12 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |