Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Promoted to Merchant (Broker) rank 2. |
2 |
24 |
Make an unexpected connection outside Zetta Woolahan's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Embroiled in legal trouble. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
34 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Gain a contact. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Zetta Woolahan is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
A good deal ensures Zetta Woolahan is living the high life for a few years. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Smuggle illegal items onto a planet. |