Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
28 |
Make an unexpected connection outside A-teb Ebwebe-a's normal circles. Gain a Contact. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
35 |
Moved to a new world. |
7 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
42 |
Make an unexpected connection outside A-teb Ebwebe-a's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
50 |
Risk A-teb Ebwebe-a's fortune on a possibility lucrative deal and win. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |