Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Alberta Saxon's Contacts or Allies betrays Alberta Saxon, ending Alberta Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Merchant (Broker). |
3 |
30 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
34 |
Alberta Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Switched to Merchant (Free Trader). |
5 |
37 |
A series of bad deals and decisions force Alberta Saxon into bankruptcy. Alberta Saxon salvages what Alberta Saxon can. |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Alberta Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Alberta Saxon have been following false teachings! |
9 |
45 |
Returned to Drifter (Scavenger). |
9 |
47 |
Survived a risky adventure but gained nothing. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
50 |
Alberta Saxon retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |