Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
A mission goes wrong; Alfreda Kabble and several others are captured and mistreated by the enemy. Gain Alfreda Kabble's jailer as an Enemy. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Alfreda Kabble foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
31 |
Win a prestigious prize for Alfreda Kabble's work. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
34 |
Voluntarily left Field Researcher |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Explorer). |
5 |
35 |
Spend several years jumping from world to world in Alfreda Kabble's scout ship. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
39 |
Alfreda Kabble's ship is damaged, and Alfreda Kabble have to hitch-hike Alfreda Kabble's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 3 Contacts. Gain 1 Enemies. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Alfreda Kabble is chosen to represent Alfreda Kabble's faith in a vid show or other highly public forum. |
9 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |