Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Alice McDermot learn something Alice McDermot should not have – a corporate secret, a political scandal – which Alice McDermot can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Spent time maintaining and using heavy vehicles. |
4 |
34 |
Promoted to Citizen (Worker) rank 3. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Alice McDermot is rewarded for Alice McDermot's diligence or cunning. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Scout (Explorer). |
7 |
44 |
Alice McDermot spend a great deal of time on the fringes of Charted Space. |
7 |
44 |
Alice McDermot have no idea what happened to Alice McDermot – they found Alice McDermot's ship drifting on the fringes of friendly space. |
7 |
44 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Explorer). |
8 |
47 |
Severely injured. Owe 5,000 for medical bills. |
9 |
47 |
Became a Merchant (Free Trader). |
9 |
49 |
Make an unexpected connection outside Alice McDermot's normal circles. Gain a Contact. |