Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Aline Mar's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aline Mar fail to help. Gain an Enemy. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Aline Mar's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aline Mar fail to help. Gain an Enemy. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Spend several years jumping from world to world in Aline Mar's scout ship. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Aline Mar have no idea what happened to Aline Mar – they found Aline Mar's ship drifting on the fringes of friendly space. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Gain Enemy if Aline Mar don't already have one. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Aline Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Artist (Entertainer). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
45 |
Aline Mar join a gambling circle on board. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Navy (Line/Crew). |
9 |
48 |
Moved to a new world. |
9 |
51 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |