Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Allison Rand learn something Allison Rand should not have – a corporate secret, a political scandal – which Allison Rand can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Allison Rand learn something Allison Rand should not have – a corporate secret, a political scandal – which Allison Rand can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Political upheaval strikes Allison Rand's homeworld, and Allison Rand is caught up in the revolution. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Allison Rand's work ends up coming home with Allison Rand, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Find valuable salvage. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Gain Enemy if Allison Rand don't already have one. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
47 |
Gain Enemy if Allison Rand don't already have one. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Offered job by a patron. Now owe him a favor. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 2. |