Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A good deal ensures Alma Leaby is living the high life for a few years. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A good deal ensures Alma Leaby is living the high life for a few years. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A good deal ensures Alma Leaby is living the high life for a few years. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
41 |
Became a Drifter (Barbarian). |
8 |
43 |
Attempted a risky adventure and was wildly successful. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
47 |
Alma Leaby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
51 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |