Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
One of Althea Middlemiss's pieces of art is stolen, and the investigation brings Althea Middlemiss into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Althea Middlemiss is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A good deal ensures Althea Middlemiss is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Failed to qualify for Artist (Entertainer). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
45 |
Returned to Merchant (Merchant Marine). |
8 |
46 |
A good deal ensures Althea Middlemiss is living the high life for a few years. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Scout (Courier). |
9 |
52 |
Althea Middlemiss's ship is damaged, and Althea Middlemiss have to hitch-hike Althea Middlemiss's way back across the stars to the nearest scout base. |
9 |
52 |
Gain 4 Contacts. Gain 3 Enemies. |