Althea Middlemiss  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 53 F 3 (-1) 9 (1) 3 (-1) 8 (0) 7 (0) 5 (-1)393875
Expressive hands
 
Skills
Art (Presentation/Holography) 1
Broker 1
Carouse 1
Deception 0
Drive (Wheel) 1
Engineer (J-drive) 1
Gambler 1
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Recon 1
Seafarer 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 12
Merchant Merchant Marine 4th Officer25
Drifter Scavenger 01
Scout Courier 01
 
Name Type Affinity Enmity Power Influence Species
Fern Evans Contact 1 1 2 3 Luriani (F/29)
Fern Evans is in prison or otherwise trapped somewhere.
Crawford Gardner Contact 2 1 5 0 Answerin (M/38)
Era Simmmons Contact 4 1 0 2 Ronnin (F/77)
Forgiveness.
Thornton Priest Contact 2 1 3 2 Answerin (M/37)
Green Clubb Enemy 0 1 5 2 Answerin (M/60)
Green Clubb belongs to an unusual cultural or religious group.
Spencer Fergusson Enemy 0 3 2 0 Murrissi (M/52)
Isabel Mar Enemy 0 4 5 0 Answerin (F/35)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 21 One of Althea Middlemiss's pieces of art is stolen, and the investigation brings Althea Middlemiss into the criminal underworld.
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Continued as Entertainer (Artist).
2 26 Althea Middlemiss is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3 26 Failed to qualify for Cavalry (Army).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 31 Embroiled in legal trouble.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
6 38 Continued as Merchant (Merchant Marine).
6 39 A good deal ensures Althea Middlemiss is living the high life for a few years.
6 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 42 Voluntarily left Merchant Marine
7 42 Failed to qualify for Artist (Entertainer).
7 42 Became a Drifter (Scavenger).
7 45 Lost eye or limb. Owe 5,000 for medical bills.
8 45 Returned to Merchant (Merchant Marine).
8 46 A good deal ensures Althea Middlemiss is living the high life for a few years.
8 49 Forced to muster out.
9 49 Became a Scout (Courier).
9 52 Althea Middlemiss's ship is damaged, and Althea Middlemiss have to hitch-hike Althea Middlemiss's way back across the stars to the nearest scout base.
9 52 Gain 4 Contacts. Gain 3 Enemies.
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