Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
A series of bad deals and decisions force Alvina Askew into bankruptcy. Alvina Askew salvages what Alvina Askew can. |
5 |
34 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Alvina Askew's Contacts or Allies betrays Alvina Askew, ending Alvina Askew's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Agent (Intelligence). |
7 |
41 |
Alvina Askew's work ends up coming home with Alvina Askew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
41 |
Switched to Merchant (Merchant Marine). |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Birth or Death involving a family member or close friend. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Severely injured. Owe 5,000 for medical bills. |