Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Scholar (Physician). |
2 |
24 |
Caught cheating in some fashion, advancing Alvina Robins's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
24 |
A rival researcher blackens Alvina Robins's name or steals Alvina Robins's research. Gain a Rival. |
2 |
24 |
Gain an Enemy |
3 |
25 |
Continued as Scholar (Physician). |
3 |
29 |
Assigned to work on a secret project for a patron or organisation. |
4 |
29 |
Continued as Scholar (Physician). |
4 |
33 |
Entangled in a bureaucratic or legal morass that distracts Alvina Robins from Alvina Robins's work. |
5 |
33 |
Continued as Scholar (Physician). |
5 |
37 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Entertainer (Journalist). |
6 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Alvina Robins far from home. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
41 |
Spent time maintaining and using heavy vehicles. |
8 |
44 |
Voluntarily left Colonist |
8 |
44 |
Failed to qualify for Performer (Entertainer). |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
45 |
Alvina Robins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
48 |
Alvina Robins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Alvina Robins is sent to a new community or parish to preach The Word among the poor. |
10 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |