Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Risk Amalia Carr's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Make an unexpected connection outside Amalia Carr's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 4. |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Became a Scout (Explorer). |
7 |
43 |
Gained a contact. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
47 |
Amalia Carr's ship is damaged, and Amalia Carr have to hitch-hike Amalia Carr's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 2 Contacts. Gain 1 Enemies. |
9 |
47 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |