Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
America Weston's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Victim of a crime |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Citizen (Colonist). |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Failed to qualify for Artist (Entertainer). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
39 |
America Weston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Switched to Merchant (Broker). |
7 |
40 |
Risk America Weston's fortune on a possibility lucrative deal and win. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Voluntarily left Broker |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
45 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
9 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
49 |
Graduated. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Returned to Merchant (Merchant Marine). |
10 |
52 |
Gained a contact. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |