Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
21 |
Gain a contact. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Angeline Withers foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
A revolution, attack or other unusual event throws Angeline Withers's life into chaos, forcing Angeline Withers to leave the planet. |
4 |
27 |
Failed to qualify for Enforcer (Rogue). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Returned to Navy (Engineer/Gunner). |
4 |
29 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
30 |
Survived a risky adventure but gained nothing. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
34 |
Moved to a new world. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
40 |
Angeline Withers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
Embroiled in legal trouble. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
48 |
Voluntarily left Merchant Marine |
10 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
52 |
Angeline Withers is chosen to represent Angeline Withers's faith in a vid show or other highly public forum. |