Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
20 |
Involved in the planning of an impressive heist. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Merchant (Broker). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
30 |
Make an unexpected connection outside Ann Plundell's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Broker) rank 2. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Ann Plundell's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
Given advanced training in a specialist field |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
A series of bad deals and decisions force Ann Plundell into bankruptcy. Ann Plundell salvages what Ann Plundell can. |
10 |
48 |
Became a Citizen (Colonist). |
10 |
52 |
A revolution, attack or other unusual event throws Ann Plundell's life into chaos, forcing Ann Plundell to leave the planet. |