Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Abuse Ann Watkins's position for profit. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Ann Watkins is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Good fortune |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Gain Enemy if Ann Watkins don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Drafted into Engineer/Gunner |
6 |
38 |
Switched to Navy (Engineer/Gunner) with previous rank. |
6 |
42 |
Vessel participates in a notable military engagement. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Vessel participates in a notable military engagement. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
During a battle, defeat or victory depends on Ann Watkins's actions. Ann Watkins actions lead to an honorabe discharge. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Ann Watkins come into conflict with a splinter group Ann Watkins's own religion which maintains Ann Watkins's version is the wrong one. Gain 3 Rivals. |
10 |
49 |
Became a Merchant (Free Trader). |
10 |
52 |
Lost eye or limb. Owe 2,500 for medical bills. |
10 |
53 |
Promoted to Merchant (Free Trader) rank 1. |