Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Annabell Ede's business expands, Annabell Ede's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
32 |
Annabell Ede retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
37 |
Annabell Ede come into conflict with a splinter group Annabell Ede's own religion which maintains Annabell Ede's version is the wrong one. Gain 1 Rivals. |
6 |
37 |
Failed to qualify for Corporate Agent (Agent). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
38 |
Annabell Ede's scout ship is one of the first on the scene to rescue the survivors of a disaster but Annabell Ede fail to help. Gain an Enemy. |
6 |
38 |
Psychologically damaged by Annabell Ede's time in the scouts. |
6 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
45 |
When dealing with an alien race, Annabell Ede have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
46 |
Severely injured. Owe 2,500 for medical bills. |
9 |
46 |
Became a Merchant (Broker). |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |