Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
25 |
Become leader in social movement. |
2 |
25 |
Gain an Ally and an Enemy. |
2 |
26 |
Graduated. |
3 |
26 |
Became a Merchant (Broker). |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
27 |
A series of bad deals and decisions force Annabell Harrington into bankruptcy. Annabell Harrington salvages what Annabell Harrington can. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Encounter a Psionic institute. |
5 |
38 |
Tested for psionic powers |
5 |
38 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Became a Citizen (Worker). |
6 |
42 |
Annabell Harrington befriend a superior in the corporation or the colony. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
46 |
Gained a contact. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
48 |
A revolution, attack or other unusual event throws Annabell Harrington's life into chaos, forcing Annabell Harrington to leave the planet. |
9 |
48 |
Became a Scholar (Physician). |
9 |
51 |
Win a prestigious prize for Annabell Harrington's work. |