Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Opponents of Anner Chambers's belief system ambush Anner Chambers. |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Anner Chambers's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A series of bad deals and decisions force Anner Chambers into bankruptcy. Anner Chambers salvages what Anner Chambers can. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Anner Chambers's Contacts or Allies betrays Anner Chambers, ending Anner Chambers's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Rogue (Thief). |
5 |
33 |
Involved in a gambling ring. |
5 |
35 |
Promoted to Rogue (Thief) rank 1. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
37 |
Involved in the planning of an impressive heist. |
6 |
39 |
Promoted to Rogue (Thief) rank 2. |
7 |
39 |
Continued as Rogue (Thief). |
7 |
43 |
Anner Chambers spend months in the dangerous criminal underworld. |
7 |
43 |
Promoted to Rogue (Thief) rank 3. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
44 |
Involved in the planning of an impressive heist. |
8 |
47 |
Promoted to Rogue (Thief) rank 4. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Pirate (Rogue). |
9 |
47 |
Continued as Rogue (Thief). |
9 |
49 |
Lost eye or limb. Owe 1,250 for medical bills. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Returned to Believer (Missionary/Humanitarian). |
10 |
51 |
Anner Chambers accepted an offer of inducements to betray Anner Chambers's faith. Gain 260,000 in cash. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |