Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Anner Harper's scout ship is one of the first on the scene to rescue the survivors of a disaster but Anner Harper fail to help. Gain an Enemy. |
1 |
19 |
Anner Harper's ship is damaged, and Anner Harper have to hitch-hike Anner Harper's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Anner Harper survey an alien world. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Citizen (Worker). |
6 |
39 |
Anner Harper is rewarded for Anner Harper's diligence or cunning. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Spent time maintaining and using heavy vehicles. |
7 |
43 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
45 |
Anner Harper's business expands, Anner Harper's corporation grows, or the colony thrives. |
8 |
47 |
Promoted to Citizen (Worker) rank 3. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
51 |
Anner Harper learn something Anner Harper should not have – a corporate secret, a political scandal – which Anner Harper can profit from illegally. |