Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Nearly killed. Owe 45,000 for medical bills. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Find an Alien Artifact. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Drafted into Merchant Marine |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Returned to Merchant (Merchant Marine). |
5 |
33 |
A series of bad deals and decisions force Antonia Paul into bankruptcy. Antonia Paul salvages what Antonia Paul can. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Established a network of contacts. Gain 2 contacts. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Hard times caused by a lack of interstellar trade costs Antonia Paul's job. |
8 |
39 |
Failed to qualify for Field Researcher (Scholar). |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
51 |
Antonia Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |