Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Unit is slaughtered in a disastrous battle, for which Arbab blame Arbab's commander. Gain commander as Enemy. |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Arbab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Merchant (Broker). |
4 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
36 |
Gain Enemy if Arbab don't already have one. |
6 |
36 |
Forced to muster out. |
7 |
36 |
Became a Citizen (Corporate). |
7 |
40 |
Political upheaval strikes Arbab's homeworld, and Arbab is caught up in the revolution. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Citizen (Corporate). |
8 |
42 |
Arbab's business expands, Arbab's corporation grows, or the colony thrives. |
8 |
44 |
Promoted to Citizen (Corporate) rank 1. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Continued as Citizen (Corporate). |
9 |
47 |
Hard times caused by a lack of interstellar trade costs Arbab Arbab's job. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Encounter a Psionic institute. |
10 |
51 |
Tested for psionic powers |
10 |
51 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |