Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
25 |
Left the colonies with honors. |
2 |
25 |
Failed to qualify for Star Marine (Marine). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
29 |
Attacked by enemies that Arie Harris easily defeat. |
2 |
29 |
Gain Enemy if Arie Harris don't already have one. |
2 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
29 |
Continued as Drifter (Wanderer). |
3 |
32 |
Attacked by enemies that Arie Harris easily defeat. |
3 |
32 |
Gain Enemy if Arie Harris don't already have one. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
36 |
Betrayed by a friend. One of Arie Harris's Contacts or Allies betrays Arie Harris, ending Arie Harris's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
36 |
Became a Rogue (Enforcer). |
5 |
37 |
Arie Harris spend months in the dangerous criminal underworld. |
6 |
40 |
Continued as Rogue (Enforcer). |
6 |
43 |
A police detective or rival criminal forces Arie Harris to flee and vows to hunt Arie Harris down. Gain an Enemy. |
7 |
43 |
Failed to qualify for Physician (Scholar). |
7 |
43 |
Submitted to the draft. |
7 |
43 |
Became a Navy (Flight) with the new title Crewman. |
7 |
46 |
Arie Harris join a gambling circle on board. |
7 |
47 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
8 |
47 |
Attempted to change assignments. |
8 |
47 |
Failed to qualify for Line/Crew (Navy). |
8 |
47 |
Continued as Navy (Flight). |
8 |
49 |
Arie Harris join a gambling circle on board. |
8 |
51 |
Forced to muster out. |