Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Arsaap's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arsaap fail to help. Gain an Enemy. |
2 |
23 |
Arsaap inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
27 |
Psychologically damaged by Arsaap's time in the scouts. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Victim of a crime |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Citizen (Worker). |
7 |
43 |
Advanced training in a specialist field. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
46 |
Arsaap is rewarded for Arsaap's diligence or cunning. |
8 |
47 |
Promoted to Citizen (Worker) rank 1. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
50 |
Political upheaval strikes Arsaap's homeworld, and Arsaap is caught up in the revolution. |
9 |
51 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |