Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Aubrey Kinghead's business expands, Aubrey Kinghead's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Aubrey Kinghead learn something Aubrey Kinghead should not have – a corporate secret, a political scandal – which Aubrey Kinghead can profit from illegally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Aubrey Kinghead's business expands, Aubrey Kinghead's corporation grows, or the colony thrives. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
34 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
34 |
Became a Scout (Courier). |
5 |
35 |
Aubrey Kinghead inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Aubrey Kinghead's Contacts or Allies betrays Aubrey Kinghead, ending Aubrey Kinghead's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Merchant (Free Trader). |
7 |
40 |
Make an unexpected connection outside Aubrey Kinghead's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
43 |
Embroiled in legal trouble. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
45 |
Embroiled in legal trouble. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
52 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |