Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
23 |
Moved to a new world. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
27 |
Invited to take part in a controversial event or exhibition that injures Audra Lee's social standing. |
3 |
28 |
Promoted to Entertainer (Artist) rank 1. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Returned to Scout (Explorer). |
5 |
34 |
Audra Lee's scout ship is one of the first on the scene to rescue the survivors of a disaster but Audra Lee fail to help. Gain an Enemy. |
5 |
34 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
40 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Failed to qualify for Worker (Citizen). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
43 |
Audra Lee do not know what happened to Audra Lee. There is a gap in Audra Lee's memory. |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
46 |
Gained a contact. |
9 |
47 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
10 |
47 |
Continued as Navy (Engineer/Gunner). |
10 |
51 |
Advanced training in a specialist field. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |