Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
One of Betsy Ames's pieces of art is stolen, and the investigation brings Betsy Ames into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Find Ancient Technology. |
3 |
30 |
Promoted to Entertainer (Artist) rank 3. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Betsy Ames far from home. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
34 |
Betsy Ames's work ends up coming home with Betsy Ames, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Became a Scout (Explorer). |
6 |
38 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
41 |
Find valuable salvage. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
44 |
Betsy Ames run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
45 |
Betsy Ames is sent to a new community or parish to preach The Word among the poor. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
51 |
Betsy Ames come into conflict with a splinter group Betsy Ames's own religion which maintains Betsy Ames's version is the wrong one. Gain 2 Rivals. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |