Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong; Betsy Ryan and several others are captured and mistreated by the enemy. Gain Betsy Ryan's jailer as an Enemy. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Army (Cavalry) with the new title Private. |
4 |
30 |
Unit is slaughtered in a disastrous battle, for which Betsy Ryan blame Betsy Ryan's commander. Gain commander as Enemy. |
5 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
33 |
War breaks out, triggering a mandatory draft. |
5 |
33 |
Dropped out of the merchant academy. |
6 |
33 |
Became a Navy (Flight) with the new title Crewman. |
6 |
37 |
During a battle, defeat or victory depends on Betsy Ryan's actions. The ship suffers severe damage and Betsy Ryan is blamed for the disaster. Betsy Ryan is court - martialled and discharged. |
7 |
37 |
Became a Merchant (Merchant Marine). |
7 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Given advanced training in a specialist field |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A good deal ensures Betsy Ryan is living the high life for a few years. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Given advanced training in a specialist field |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |