Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
During a battle, defeat or victory depends on Brandy Arnold's actions. Brandy Arnold actions lead to an honorabe discharge. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
38 |
Find valuable salvage. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Brandy Arnold do not know what happened to Brandy Arnold. There is a gap in Brandy Arnold's memory. |
8 |
42 |
Became a Merchant (Merchant Marine). |
8 |
44 |
Given advanced training in a specialist field |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |