Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Callie Gordon's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
A good deal ensures Callie Gordon is living the high life for a few years. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Callie Gordon's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Callie Gordon's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A sudden war destroys Callie Gordon's trade routes and contacts, forcing Callie Gordon to flee that region of space. |
8 |
47 |
Gain rebels as Enemy |
9 |
47 |
Became a Entertainer (Artist). |
9 |
48 |
Gain a patron in the arts. Gain an Ally |
9 |
51 |
Promoted to Entertainer (Artist) rank 1. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |