Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Entangled in a bureaucratic or legal morass that distracts Cecile Harrington from Cecile Harrington's work. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Caught cheating in some fashion, advancing Cecile Harrington's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
27 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Gain an Enemy |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
37 |
Win a prestigious prize for Cecile Harrington's work. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Cecile Harrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Enforcer (Rogue). |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
42 |
Scarred. Owe 5,000 for medical bills. |
8 |
42 |
Became a Scout (Courier). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
46 |
Continued as Scout (Courier). |
9 |
49 |
Cecile Harrington's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |