Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Celeste Teague's Contacts or Allies betrays Celeste Teague, ending Celeste Teague's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Returned to Army (Cavalry). |
5 |
31 |
Nearly killed. Owe 5,000 for medical bills. |
6 |
31 |
Returned to Drifter (Wanderer). |
6 |
34 |
Suffer from a life-threatening illness. |
7 |
34 |
Became a Citizen (Worker). |
7 |
37 |
A revolution, attack or other unusual event throws Celeste Teague's life into chaos, forcing Celeste Teague to leave the planet. |
8 |
38 |
Continued as Citizen (Worker). |
8 |
41 |
Celeste Teague's business expands, Celeste Teague's corporation grows, or the colony thrives. |
9 |
42 |
Continued as Citizen (Worker). |
9 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
46 |
Continued as Citizen (Worker). |
10 |
48 |
Celeste Teague learn something Celeste Teague should not have – a corporate secret, a political scandal – which Celeste Teague can profit from illegally. |