Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Good fortune |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Scout (Courier). |
2 |
29 |
When dealing with an alien race, Charlene McIntire botch an opportunity to gather extra intelligence about them. |
2 |
29 |
Charlene McIntire's ship is damaged, and Charlene McIntire have to hitch-hike Charlene McIntire's way back across the stars to the nearest scout base. |
2 |
29 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
32 |
Continued as Scout (Courier). |
3 |
35 |
Charlene McIntire survey an alien world. |
4 |
36 |
Attempted to change assignments. |
4 |
36 |
Switched to Scout (Explorer) with previous rank. |
4 |
37 |
Charlene McIntire's scout ship is one of the first on the scene to rescue the survivors of a disaster but Charlene McIntire fail to help. Gain an Enemy. |
4 |
37 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
40 |
Continued as Scout (Explorer). |
5 |
41 |
Spend several years jumping from world to world in Charlene McIntire's scout ship. |
6 |
44 |
Continued as Scout (Explorer). |
6 |
48 |
Charlene McIntire have no idea what happened to Charlene McIntire – they found Charlene McIntire's ship drifting on the fringes of friendly space. |
7 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
48 |
Submitted to the draft. |
7 |
48 |
Returned to Scout (Courier). |
7 |
51 |
Perform an exemplary service for the scouts. |