Claribel Hudson  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 53 F 6 (0) 1 (-2) 9 (1) 8 (0) 8 (0) 4 (-1)619884
Youthful appearance, Tight, Ferocious
 
Skills
Advocate 1
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gun Combat 0
Investigate 2
Language (Galanglic (3rd Imperium)) 1
Mechanic 2
Medic 0
Persuade 0
Profession (Hostile Environment) 0
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Merchant Merchant Marine Senior Crewman12
Scholar Physician 04
 
Name Type Affinity Enmity Power Influence Species
Ellen Simmmons Ally 3 0 4 1 Ne Kraeda ren Kelva (F/16)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Uncover a major conspiracy against Claribel Hudson's employers.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 26 Claribel Hudson's work ends up coming home with Claribel Hudson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Befriend a useful ally in one sphere. Gain an Ally.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 34 Embroiled in legal trouble.
4 34 Forced to muster out.
5 34 Became a Scholar (Physician).
5 38 Moved to a new world.
6 38 Continued as Scholar (Physician).
6 40 Moved to a new world.
7 42 Continued as Scholar (Physician).
7 46 Win a prestigious prize for Claribel Hudson's work.
8 46 Continued as Scholar (Physician).
8 50 Caught cheating in some fashion, advancing Claribel Hudson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8 50 An expedition or voyage goes wrong, leaving Claribel Hudson stranded in the wilderness.
8 50 Gain an Enemy
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