Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Clarissa Atkins's work ends up coming home with Clarissa Atkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
23 |
Involved in a feud with a rival criminal organization. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Voluntarily left Pirate |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Someone more charismatic but less devout than Clarissa Atkins has become Clarissa Atkins's superior. |
5 |
34 |
Voluntarily left Missionary/Humanitarian |
5 |
34 |
Became a Citizen (Colonist). |
5 |
38 |
Clarissa Atkins is rewarded for Clarissa Atkins's diligence or cunning. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
Victim of a crime |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
46 |
Scarred. Owe 2,500 for medical bills. |
8 |
46 |
Failed to qualify for Broker (Merchant). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
50 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |