Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Clifford Saxon's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Moved to a new world. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Clifford Saxon is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Courier). |
7 |
43 |
Clifford Saxon's ship is damaged, and Clifford Saxon have to hitch-hike Clifford Saxon's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 6 Contacts. Gain 1 Enemies. |
8 |
43 |
Failed to qualify for Free Trader (Merchant). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
46 |
Find Ancient Technology. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
50 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |