Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Clora Banks into bankruptcy. Clora Banks salvages what Clora Banks can. |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
25 |
Clora Banks is sent to a new community or parish to preach The Word among the poor. |
3 |
25 |
Continued as Believer (Mainstream Believer). |
3 |
29 |
Clora Banks accepted an offer of inducements to betray Clora Banks's faith. Gain 260,000 in cash. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Clora Banks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
34 |
Clora Banks is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
34 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
38 |
Clora Banks make an alliance with a powerful and charismatic noble, who becomes an Ally. |
6 |
38 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
38 |
Continued as Noble (Administrator). |
7 |
39 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
42 |
Continued as Noble (Administrator). |
9 |
46 |
Attempted to change assignments. |
9 |
46 |
Switched to Noble (Dilettante) with previous rank. |
9 |
50 |
Become deeply involved in politics on Clora Banks's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |