Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Gain Enemy if Cordie Donaldson don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Betrayed by a friend. One of Cordie Donaldson's Contacts or Allies betrays Cordie Donaldson, ending Cordie Donaldson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
37 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Star Marine (Marine). |
6 |
37 |
Continued as Marine (Ground Assault). |
6 |
40 |
A mission goes wrong; Cordie Donaldson and several others are captured and mistreated by the enemy. Gain Cordie Donaldson's jailer as an Enemy. |
7 |
40 |
Entered Merchant Academy with the Business curriculum. |
7 |
41 |
A prank goes horribly wrong. Gain an Enemy |
7 |
44 |
Graduated. |
8 |
44 |
Became a Merchant (Broker). |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Make an unexpected connection outside Cordie Donaldson's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Broker) rank 2. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
Imperial trade restrictions force Cordie Donaldson out of business. |