Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Merchant (Broker). |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
26 |
Risk Courtney Sim's fortune on a possibility lucrative deal and win. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Courtney Sim's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Became a Agent (Corporate Agent). |
5 |
36 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
37 |
Voluntarily left Corporate Agent |
6 |
37 |
Returned to Citizen (Worker). |
6 |
39 |
Courtney Sim gain experience in a technical field as a computer operator or surveyor. |
6 |
41 |
Promoted to Citizen (Worker) rank 1. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
44 |
Failed to qualify for Field Researcher (Scholar). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
48 |
Vessel participates in a diplomatic mission. |
8 |
48 |
Gain a contact. |
8 |
48 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Navy (Engineer/Gunner). |
9 |
51 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |