Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Danielle Graham is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Danielle Graham's normal circles. Gain a Contact. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Scout (Explorer). |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Returned to Merchant (Merchant Marine). |
6 |
41 |
A series of bad deals and decisions force Danielle Graham into bankruptcy. Danielle Graham salvages what Danielle Graham can. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Imperial trade restrictions force Danielle Graham out of business. |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Danielle Graham's Contacts or Allies betrays Danielle Graham, ending Danielle Graham's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Returned to Merchant (Merchant Marine). |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Forced to muster out. |