Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attempted a risky adventure and was sent to prison. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Prisoner (Fixer) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
30 |
Public opinion turns on Deanna McDonald. |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
34 |
Deanna McDonald went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Deanna McDonald's work ends up coming home with Deanna McDonald, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Gain Enemy if Deanna McDonald don't already have one. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Find valuable salvage. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Became a Merchant (Free Trader). |
9 |
51 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 1. |