Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Della Carrington befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Della Carrington learn something Della Carrington should not have – a corporate secret, a political scandal – which Della Carrington can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Victim of a crime |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Switched to Citizen (Colonist). |
5 |
37 |
Della Carrington rise to a position of power in Della Carrington's colony or corporation. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
A revolution, attack or other unusual event throws Della Carrington's life into chaos, forcing Della Carrington to leave the planet. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Embroiled in legal trouble. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Make an unexpected connection outside Della Carrington's normal circles. Gain a Contact. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired at age 53. |