Sublieutenant Delma McNamara  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 53 F 1 (-2) 5 (-1) 5 (-1) 11 (1) 7 (0) 10 (1)155B7A
Manic, Anxious
 
Skills
Astrogation 0
Athletics (Endurance) 1
Deception 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 0
Melee (Blade) 2
Melee (Unarmed) 1
Pilot 0
Profession (Spacer/Belter) 1
Profession (Spacer/Crewmember) 1
Recon 3
Science (Physical Sciences/Chemistry) 1
Stealth 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 46
Navy Line/Crew Sublieutenant2 / 02
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
2 22 Continued as Drifter (Scavenger).
2 24 Spend time with an alien race. Gain a contact.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 30 Survived a risky adventure but gained nothing.
3 30 Promoted to Drifter (Scavenger) rank 2.
4 30 Continued as Drifter (Scavenger).
4 32 Attempted a risky adventure and was injured.
4 32 Scarred. Fully recovered. Owe 2,500 for medical bills.
4 34 Promoted to Drifter (Scavenger) rank 3.
5 34 Continued as Drifter (Scavenger).
5 35 Attacked by enemies and injured.
5 35 Scarred. Fully recovered. Owe 10,000 for medical bills.
5 35 Gain Enemy if Delma McNamara don't already have one.
5 38 Promoted to Drifter (Scavenger) rank 4.
6 38 Continued as Drifter (Scavenger).
6 42 Delma McNamara run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 42 Became a Navy (Line/Crew) with the new title Crewman.
7 45 Delma McNamara join a gambling circle on board.
7 46 Commissioned in Navy (Line/Crew) with the new title Ensign.
8 46 Continued as Navy (Line/Crew).
8 50 Advanced training in a specialist field.
8 50 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
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