Crewman Delpha Magrath  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 53 F 4 (-1) 4 (-1) 8 (0) 3 (-1) 4 (-1) 4 (-1)448344
Reflective, Tight
 
Skills
Animals 0
Carouse 1
Electronics 0
Engineer (J-drive) 1
Melee (Blade) 1
Melee (Unarmed) 1
Recon 1
Seafarer (Submarine) 1
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 15
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Virgil Shelton Ally 2 0 1 0 Darmine (M/33)
Relationship redefined. Enemy becomes an ally.
Armando Read Ally 3 0 1 5 Darmine (M/51)
Tillie Forbes Enemy 0 4 0 0 Darmine (F/54)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Attacked by enemies and injured.
1 21 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
1 21 Gain Enemy if Delpha Magrath don't already have one.
2 22 Continued as Drifter (Barbarian).
2 24 Find valuable salvage.
2 26 Promoted to Drifter (Barbarian) rank 1.
3 26 Continued as Drifter (Barbarian).
3 30 A romantic relationship ends badly. Gain a Rival or Enemy.
4 30 Continued as Drifter (Barbarian).
4 34 Good fortune
4 34 Forced to muster out.
5 34 Failed to qualify for Army Support (Army).
5 34 Continued as Drifter (Barbarian).
5 38 Contact with Government.
5 38 Forced to muster out.
6 38 Failed to qualify for Thief (Rogue).
6 38 Submitted to the draft.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 40 Befriend a useful ally in one sphere. Gain an Ally.
7 42 Continued as Merchant (Merchant Marine).
7 44 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8 46 Continued as Merchant (Merchant Marine).
8 48 Given advanced training in a specialist field
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