Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Delphia Magrath's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
25 |
One of Delphia Magrath's pieces of art is stolen, and the investigation brings Delphia Magrath into the criminal underworld. |
4 |
27 |
Voluntarily left Performer |
4 |
27 |
Became a Citizen (Colonist). |
4 |
29 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
35 |
Delphia Magrath's business expands, Delphia Magrath's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Scout (Courier). |
7 |
43 |
Delphia Magrath discover a world, item or information of worth to the Imperium. |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Courier). |
8 |
47 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Delphia Magrath accepted an offer of inducements to betray Delphia Magrath's faith. Gain 490,000 in cash. |
9 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |