Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Dessie Hart do not know what happened to Dessie Hart. There is a gap in Dessie Hart's memory. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
20 |
Dessie Hart's business expands, Dessie Hart's corporation grows, or the colony thrives. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
27 |
Dessie Hart learn something Dessie Hart should not have – a corporate secret, a political scandal – which Dessie Hart can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
29 |
Became a Army (Infantry) with the new title Private. |
5 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
32 |
Gain rebels as Enemy |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
38 |
Make an unexpected connection outside Dessie Hart's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
41 |
A good deal ensures Dessie Hart is living the high life for a few years. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Dessie Hart have been following false teachings! |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired. |
10 |
48 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |